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±¹¹ÎÀºÇà 074302-04-046454
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CG ÇÁ·ÎÁ§Æ® ¹ßÁÖ(ÀÇ·Ú)¿Í ¼öÁÖ¸¦ À§ÇÑ Á¤º¸¸¦
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ä¿ë°ø°í ¹× ¾Æ¸£¹ÙÀÌÆ® ±¸ÀÎ µîÀÇ ±Ûµµ »çÀüÅ뺸 ¾øÀÌ »èÁ¦ µÊÀ» ¾Ë·Áµå¸³´Ï´Ù.
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°ÔÀÓ°ü·Ã °³¹ßÇØ µå¸³´Ï´Ù.(´É·ÂÀÖ´ÂÆÀÀÔ´Ï´Ù) |
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¾È³çÇϼ¼¿ä. ¹Ý°©½À´Ï´Ù.
°ÔÀÓ°ü·Ã °³¹ßÇØ µå¸³´Ï´Ù.
´É·ÂÀÖ´Â °³¹ßÀÚµé·Î ±¸¼ºµÇ¾îÀÖ½À´Ï´Ù. ¹°·Ð »ó¿ëÈÇÑ °ÔÀÓµµ ÀÖ½À´Ï´Ù.
< ¼öÇà °¡´É ¾÷¹« >
1. Programming:
Game Programming
- Physics: Ãæµ¹, ½ºÇÁ¸µ, ÀÚµ¿Â÷, ºñÇà±â µî
- AI: ±æã±â, Àå¾Ö¹°ÇÇÇϱâ, FSM, µî
3D Graphics: DirectX, OpenGL, Shader
Network Programming: Server/Client Mode.
Open Source: ODE, Ogre, OpenAL, ljpeg, zlib, stl, boost
MOD: Half-Life, Quake, Warcraft, Wow, GTA µî ´ë´Ù¼öÀÇ °ÔÀÓÀº °ø½ÄÀûÀÎ
ȤÀº ºñ°ø½ÄÀûÀÎ °ÔÀÓSDK Áö¿ø.
Torque Game Engine »ç¿ë °æÇè:
- ´Ü±â°£¿¡ °³¹ßÇÒ ¼ö ÀÖ´Â °ÔÀÓ Áï, Prototype, Casual °ÔÀÓ °³¹ß¿¡´Â
¾Ë¸ÂÀº ¿£Áø.
- ·»´õ¸µ ºÎºÐ°ú ³×Æ®¿öÅ©¸¸ º¸°ÇÑ´Ù¸é ´ëÇü ÇÁ·ÎÁ§Æ®¿¡µµ ÀûÇÕ.
HalfLife2, GTA µî ´Ù¼öÀÇ °ÔÀÓÀÇ mod °æÇè.
2. Technical Design:
UMLÀ» »ç¿ëÇÏ¿© Class µðÀÚÀÎ ºÎÅÍ Àüü System µðÀÚÀÎ.
Technical Design¼ö¸³.
3. System Enginering
Linux ¼¹ö ±¸Ãà µî, °¢Á¾ ¼¹ö ÇÁ·Î±×·¥°ú Open Source ¼³Ä¡, À¯Áö, º¸¼ö °¡´É.
4. Project Management:
Á¦ÀÛÇÏ·Á´Â °ÔÀÓ³»¿ëÀ» º¸³»ÁÖ½Ã¸é °ßÀû¼¸¦ ÀÛ¼ºÇؼ º¸³»µå¸±¼öµµ ÀÖ±¸¿ä.
ÇÊ¿äÇϽøé ȸ»ç¸¦ Á÷Á¢ ¹æ¹®Åä·Ï ÇÏ°Ú½À´Ï´Ù..
¿¬¶ôó 010 -7999-7388
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