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www.talentcircle.co.uk
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-------------------------------------------------------------------------------
Position: Editor/Motion graphic designer
Area: London (Zones 1-6)
Payment: Low Paid/Paid
Location: VICTORIA
Duration: LONG/SHORT TERM
Deadline: 12/01/2006
Start date: January
Job type: Creative
Details:
We are looking for an editor/motion graphic designer who can use Avid Media Composer, Adobe After Effect, Adobe Illustrator,Maya,ZD Animators.Knowledge of video production standards is required.You must be able to think on a highly creative level.
All CV's to be sent with a cover letter,showreel required.Strictly by post!.Salary to be discussed.
ANTI-SPAM: NO replies from agencies or commercial services. Details
© Talent Circle. It is not permitted to copy any material from this site.
Employer: THE SWING CHANNEL
E-mail: gotalentjobson@yahoo.co.uk
Contact: Aga Szeliga
Reference: -
Fax: -
Telephone: 02078285681
Address: Grosvenors Gardens House,35-37 Grosvenors Gardens,SW1W OBS LONDON
Web: -
/////////////////////////////////////////////////////////////////
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----------------------------------------------------------------
Shading :
Full time, full scene ray tracing
User selective secondary illumination
Automatic reflections, refractions
Chalk mode
Dynamic pixel and anti-aliasing sampling
Adaptive ray level calculation
Physically accurate object motion blur
Volumetrics / atmospherics
RenderCoat physically-accurate material library
Support for materials from 3D application (see RenderPipe interfaces)
RenderMan Shading Language (full programmable shading)
Lighting :
Area lights
Selective Secondary Illumination
Physically attenuating soft shadows
Ray traced lighting
IES format support
Camera :
Physically accurate depth of field
Physically accurate camera, object and deformation motion blur
Camera generated lens effects
Second curtain flash
Custom camera shaders
Volumetric Effects :
Fog
Volume Fog
Volume Light
Combustion
------------------------------------------------------------------
RenderPipe RIB (generic RenderMan language)
RenderPipe MAX (plug-in for 3dsmax and 3D Studio VIZ)
RenderPipe for Maya (plug-in for Maya)
------------------------------------------------------------------
RenderPipe for Maya :
Plug-in integration with Maya (site wide license)
RPShiny, RPMirror and RPGlass
Supports Polygon and NURBS geometry
Supports Maya shading nodes
Support for Muster
Support for Smedge
Available for Windows NT, 2000, XP, Mac OS X, SGI Irix.
RenderPipe MAX :
Plug-in integration with 3dsmax and 3D Studio VIZ (site wide license)
RPMirror, RPShiny, and RPGlass
RenderMan Surface, Light, Camera and Atmosphere shaders
GUI interface for area lights, depth of field, visible light geometry, and other features
Supports all geometry types
Supports built-in materials and maps
Support for RPC
Available for Windows NT, 2000, XP.
RenderPipe RIB :
Command-line RenderMan compliant interface
Shader compiler
Send RIB and shader files to RenderDrive
Available for Windows NT, 2000, XP, SGI Irix, Linux
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